Tieger said developing on consoles made it easier to do things like control remapping and other stuff, while it was a different story on PC. 'I think there are a few things that are inherent in what PC consumers are looking for that frankly we didn't deliver good on,' he added, referring to the PC release of War for Cybertron. It's outside of our area of expertise, to be honest,' game director Matt Tieger said.
I know that it's not a huge leap to do a PC SKU, but it is different. The studio has explained to Kotaku some of the reasoning behind why it isn't developing a version of the game specifically for the keyboard and mouse crowd.
There won't be a PC version of Transformers: Fall of Cybertron because it's outside the 'area of expertise' for developer High Moon Games.