But any such moderation will now take place after the fact, without any pre-approval needed from Paradox or Microsoft. Mods uploaded to console players under the new Paradox Mods regime will still be subject to Paradox's published mod policy, which prohibits infringing, obscene, and otherwise inappropriate content. 'It was incredibly limiting, and also very time-consuming and expensive for us to publish new mods.' 'The problem with that solution was that you could not submit any mods to us, because they were part of the validation that we had with Microsoft,' Paradox Mods Product Owner Anders Törlind said in an interview with. Paradox itself followed with a similar modding program for the Xbox One version of Cities: Skylines early last year.īut the player-made mods made available on those and other console games in the past had one major distinction from their PC cousins: they had to be individually and manually approved by the platform holder and game publisher for potential content and security issues. Bethesda enabled Fallout 4 mods on Xbox One back in May 2016 and on PlayStation 4 months later. Further Reading Fallout 4 mods are coming to PlayStation 4 after all This isn't the first time players have been able to add their own modified content to a console game. At E3 2017, game publisher Bethesda introduced the Bethesda Creation Club, a curated marketplace for mod creators to be able to make and sell content for Fallout 4 and Skyrim Special Edition.